GamePress

Phoebe & Dusclops

Submit Feedback or Error
Start Discussion!
See All

Table of Contents

Support Tier 1
Analysis by Cherrymentat

Trainer

Pokemon Info

Type Normal Ghost
Weak Vs Dark
Role Support
Base Potential

Table of Contents

Stats

HP 105
ATK 14
DEF 13
Sp. ATK 10
Sp. DEF 14
Speed 11
HP 477
ATK 181
DEF 197
Sp. ATK 130
Sp. DEF 214
Speed 148
Bulk 584

Table of Contents

Pokemon Analysis

Overview

While Dusclops isn’t the fastest Pokemon, she can ensure that her the Damage her Allies deal is high and frequently Critical.

In Co-op play, she has the added bonus of passing on 50% of her own stat Buffs after Fainting so that her replacement can start with an advantage. 

While her own Offensive Moves are by no means the main draw of her toolkit, she can still pack quite the punch when push comes to shove.

Strengths

Durable

This Pokemon has some of the highest Defense and Sp. DEF stats in the game, so Allies won’t need to worry about losing their primary Support early in the Match--especially since Dusclops is immune to Critical Hits. The passive “Vigilance” also provides Dusclops with immunity to critical hits, providing more stability to the team and better likelihood of getting good return from using “Unbreakable Bonds” or the “Pass It On” passive.

Highly Supportive

It’s best to use both charges of “Dire Hit All” early on in the match so Dusclops and her Team can land as many Critical Hits as possible. “Unbreakable Bonds” is good to save for when Dusclops is at 50% or lower Health since the Buffs scale depending on how low her Health is. In addition, her passive “Pass It On” allows her to support allies that switch in even after death.

Weaknesses

The True Double-Edged Sword

Through “Unbreakable Bonds!”, Dusclops’ low Health means faster the Move Gauge Recovery and higher Attack Buffs for the entire Team. 

This seems great until you realize that Dusclops will probably outlast her Allies since both Defense stats are some of the highest in the game. 

Her Health is average, but that Defense is still a lot for Enemies to chip through. With no Moves to absorb Enemy Attacks for the Team, Dusclops will likely have her Allies picked off before the Enemy Attacks her.

Basic Sync Move

Typically, stronger Sync Pairs will have a max Sync Move Power of 300 if the move has no additional effects, so it’s a bit of a shame that “Ghost Sync Impact” is comparatively so weak.

Team Synergy

Critical Damage Teams

Dusclops provides fantastic Support for Critical Damage Teams thanks to both Trainer moves that make sure Damage output is high. She Pairs really well with other Critical Hitters, but especially those with high Speed and Evasiveness to ensure she doesn’t end up outlasting her Damage dealing Allies.

Table of Contents

Moves

Type Ghost
Category
Power
45 / 54
Accuracy 0
Target An opponent
Effect Tag Sure Hit
Cost
Never misses.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target All allies
Uses 2
Sharply raises the critical-hit rate of all allied sync pairs.

Note: This move actually only raises the Critical Hit Rate stage by +1.

Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target All allies
Uses 2
The lower the user’s HP is, the more this move raises the move gauges and Attack of all allied sync pairs.
Move Unlock Requirements
Type Normal
Category
Power
167 / 200
Accuracy 100
Target An opponent
Effect Tag Recoil
Cost
The user also takes 25% of the damage it dealt to the target.

Sync Move

Type Ghost
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

No additional effect.

Passive Skills

Pass It On

Transfers half the amount of this sync pair’s raised stats to the sync pair that will switch in when this sync pair faints.

Vigilance

The Pokémon is protected against critical hits.

Start Discussion!
See All

Database