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Marlon & Carracosta

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Table of Contents

Support Tier 4
Analysis by Cherrymentat

Trainer

Pokemon Info

Type Water Rock
Weak Vs Grass
Role Support
Base Potential

Table of Contents

Stats

HP 115
ATK 17
DEF 14
Sp. ATK 7
Sp. DEF 12
Speed 8
HP 369
ATK 179
DEF 135
Sp. ATK 79
Sp. DEF 99
Speed 109
Bulk 368

Table of Contents

Pokemon Analysis

Overview

Carracosta is Offensively flexible, but a little limited in his Tank potential. This means he should be put in more rounded Teams so that everyone is compensating for their Allies’ weaknesses. His low Speed and somewhat average Attack may look bad, but in the right Team, slow and steady will win the Match.

Strengths

Twice the Advantage

With Water and Rock Type Moves, is more likely to have a Type advantage over Enemies. Each Move is effective in its own right, too.

Good Combo Potential

It’s best to use his Sync Move after all Defense Buffs have been applied, as it’s effectiveness increases based on Defense. And since His Passive Skill prevents Defense from being lowered, the Sync Move’s Damage can only get higher.

Weaknesses

Weak Spots

Despite “Rough Seas Ahead!” being a good Move for a Supportive Tank, his Health and Sp. DEF are quite low. This means Carracosta is only an effective Tank against Physical Attacks, which limits his viability.

Team Synergy

Covering All Bases

Since Caracosta is pretty effective in Physical Attack and Defense, he should be paired with Pokemon that are better at Special Attack and Defense. His X Defense All can increase their low Defense stat, and having Physical and Special Moves on the Team increases their Offense potential.

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Moves

Type Water
Category
Power
56 / 67
Accuracy 90
Target An opponent
Cost
No additional effect.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target All allies
Uses 2
Sharply raises the Defense of all allied sync pairs.
Unlock Requirements
Unlocked by Default
Category
Power
0 / 0
Accuracy 0
Target Self
Uses 1
Makes opponents focus their attacks on the user. Makes the user able to endure the next hit it takes.
Move Unlock Requirements
Type Rock
Category
Power
39 / 46
Accuracy 95
Target An opponent
Cost

Sync Move

Type Water
Category
Power
200 / 240
Accuracy -
Target An opponent
Effect Tag -

The more the user’s Defense has been raised, the greater the power of this move.

Passive Skills

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